To that end, Drobot and his crew literally implemented a complex new system, which allows every object in the game to get soaked, with variable effects on looks and performance, and then eventually dry out based on the type of material.ĭespite the extra processing power available to the latest PCs and consoles, the development teams approach the latest hardware with a substance-over-style mentality: “If we have a choice of using something shiny and fancy that’s not going to improve gameplay, we try to avoid it. “In teamplay, you might actually learn the enemy team came through the flooded tunnels, because they’re dripping wet,” Drobot hints. This new system is so robust, it can even inform gameplay tactics. In fact, it is so integral to the environment that the dev team has already noticed that it inspires and impacts emergent gameplay, even in the Beta testing stage. In Call of Duty: Modern Warfare II, water is not just a background aesthetic. “Our goal is to mimic effective CGI in movies: you know that CGI is good when you don’t actually notice it.” “We spent a ton of time working with designers, trying to find ways of making sure water is perceptually plausible and realistic,” Drobot reveals. And to make that work, it had to look and react as real as possible. Players can (literally) dive in, move around, and use water as a tactical advantage. One of the first things gamers notice – and react to – when they enter the new battlefield in Modern Warfare® II, is that water is not simply set-dressing or yet another barricade.
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